BabylonGD version 0.1.0: FPS Jump


version 0.1.0

  • Upgraded to Babylon.js 6.3.1
  • Fixed structure zOrder when 2D zOrder is bigger than 0
  • Fixed structure uv scale which was causing mirrored effect on side sprites
  • Structure behaviour now has "depth" property. But if you want to override it per instance, add a variable named "depth".
  • FPS camera can jump. You can change the parameters in pixels and milliseconds.
  • Allow both naming standards for SkyBox. For animation names instead of (px, nx, py, ny, pz, nz) you can also use (left, right, top, bottom, back, front)

Files

demo.zip Play in browser
May 21, 2023
Documentation 743 kB
May 21, 2023
Extension 5 MB
May 21, 2023
Source Code 47 MB
May 21, 2023

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